Speed perception is an important task depending mainly on optic flow that the driver must perform continuously to control his/her vehicle. Unfortunately, it appears that in some driving simulators speed perception is under estimated, leading into speed production higher than in real conditions. Perceptual validity is then not good enough to study driver’s behavior. To solve this problem, a technique has recently seen the light, which consists of modifying the geometric field of view (GFOV) while keeping the real field of view (FOV) constant. We define our visual scale factor as the ratio between the GFOV and the FOV. The present study has been carried out on the SAAM dynamic driving simulator and aims at determining the precise effect of this visual scale factor on the speed perception. Twenty subjects have reproduced two speeds (50 and 90 km/h) without knowing the numerical values of these consigns, with five different visual scale factors: 0.70, 0.85, 1.00, 1.15, and 1.30. We show that speed perception significantly increases when the visual factor increases. A 0.15 modification of this factor is enough to obtain a significant effect. Furthermore, the relative variation of the speed perception is proportional to the visual scale factor. Besides, the modification of the geometric field of view remained unnoticed by all the subjects, which implies that this technique can be easily used to make drivers to reduce their speed in driving simulation conditions. However, this technique may also modify perception of distances.

References

1.
Kemeny
,
A.
, and
Panerai
,
F.
, 2003, “
Evaluating Perception in Driving Simulation Experiments
,”
Trends Cogn. Sci.
,
7
(
1
), pp.
31
37
.
2.
Kennedy
,
R. S.
,
Lane
,
N. E.
,
Berbaum
,
K. S.
, and
Lilienthal
,
M. G.
, 1993, “
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
,”
Int. J. Aviat. Psychol.
,
3
, pp.
203
220
.
3.
Berthoz
,
A.
, 1995,
Le sens du mouvement
. Editions Odile Jacob, Paris.
4.
Gibson
,
J. J.
, and
Crooks
,
L. E.
, 1938, “
A Theoretical Field-Analysis of Automobile-Driving
,”
Am. J. Psychol.
,
51
(
3
), pp.
453
471
.
5.
Gibson
,
J. J.
, 1979,
The Ecological Approach to Visual Perception
.
Lawrence Erlbaum Associates, Inc.
,
Hillsdale, NJ
.
6.
Lappe
,
M.
,
Bremmer
,
F.
, and
Van Den Berg
,
A. V.
, 1999, “
Perception of Self-Motion From Visual Flow
,”
Trends Cogn. Sci.
,
3
(
9
), pp.
329
336
.
7.
Berthoz
,
A.
,
Pavard
,
B.
, and
Young
,
L. R.
, 1975, “
Perception of Linear Horizontal Self-Motion Induced by Peripheral Vision (Linearvection) Basic Characteristics and Visual-Vestibular Interactions
,”
Exp. Brain Res.
,
23
, pp.
471
489
.
8.
Jamson
,
A. H.
, 2000, “
Driving Simulator Validity: Issues of Field of View and Resolution
,”
Proceedings of the Driving Simulation Conference
, pp.
57
64
.
9.
Panerai
,
F.
,
Droulez
,
J.
,
Kelada
,
J. M.
,
Kemeny
,
A.
,
Balligand
,
E.
, and
Favre
,
B.
, 2001, “
Speed and Safety Distance Control in Truck Driving: Comparison of Simulation and Real-World Environment
,”
Proceedings of the Driving Simulation Conference
, pp.
91
108
.
10.
Blaauw
,
G. J.
, 1982,
“Driving Experience and Task Demands in Simulator and Instrumented Car: A Validation Study
,”
Hum. Factors
,
24
(
4
), pp.
473
486
.
11.
Banton
,
T.
,
Stefanucci
,
J.
,
Durgin
,
F.
,
Fass
,
A.
, and
Proffitt
,
D.
, 2005, “
The Perception of Walking Speed in a Virtual Environment
,”
Pres. Teleop. Virtual Environ.
,
14
(
4
), pp.
394
406
.
12.
Mourant
,
R. R.
,
Ahmad
,
N.
,
Jaeger
,
B. K.
, and
Lin
,
Y.
, 2007, “
Optic Flow and Geometric Field of View in a Driving Simulator Display
,”
Displays
,
28
, pp.
145
149
.
13.
Diels
,
C.
, and
Parkes
,
A. M.
, 2010, “
Geometric Field of View Manipulations Affect Perceived Speed in Driving Simulators
,”
Advances in Transportation Studies
,
22
, pp.
53
64
.
14.
Colombet
,
F.
,
Kemeny
,
A.
,
Mérienne
,
F.
, and
Père
,
C.
, 2009, “
Motion Cueing Strategies for Driving Simulators
,”
ASME-AFM 2009 World Conference on Innovative Virtual Reality (WINVR2009)
, pp.
59
65
. Paper number WINVR2009–728.
15.
Reymond
,
G.
, and
Kemeny
,
A.
, 2000, “
Motion Cueing in the Renault Driving Simulator
,”
Veh. Syst. Dyn.
,
34
, pp.
249
259
.
You do not currently have access to this content.